Hey,guys!You must hear the hot free Vector on 9game.However,most players are upset about how to beat the game.It’s lucky for you to read this article about detailed instruction of Vector.
The arrival of phones and tablets as gaming's new wild frontier has thrown up plenty of debate about the difference between iteration and imitation, but if you want a neat case study of how inspiration can make a game better, take a look at free-running platformer Vector.
From the silhouetted character to the way he leaps and scrambles across rooftops, it's undeniably a game following in the footsteps of Canabalt. Yet for all its similarities, Vector is its own game and builds on Adam Saltsman's template with confidence.
Following a stark yet stylish opening in which we see our nameless hero break away from the corporate, Orwellian drudgery of his futuristic workplace, attracting the attention of fascistic pursuers in the process, we're plunged into a beautifully realised and animated world.
Our input is reduced to simply using the touch-screen to tell him when to jump, when to roll and when to sprint with simple up, down and right swipes of the finger. What matters is the timing, as there's a ruthless guard on your tail and if he catches you, you're electrocuted.
Windows won't slow you down - their tinkling glass is purely there for a moment of movie cool.
Right from the start, however, it's a tactile pleasure to be chased. There's a natural fluid flow to the movement, and the attention to detail is a delight. Jump too early and your avatar scrambles to find his footing on the other side. Jump too late and what could have been a graceful leap over an inconsiderately placed vent becomes a clumsy tumble that hands your pursuer vital inches of ground. Touch-screen control means you feel every move at a more visceral level. Frantically swishing horizontally to get enough speed before swiping up for a breathtaking leap into the unknown is far more immersive than if you'd simply pressed a button.
Here, the style is the substance. You could make the exact same game with a less flamboyant look and the gameplay wouldn't have to change at all. But then you wouldn't get that cinematic thrill of hurling yourself into space, crashing through a window or somersaulting off a water tower. Witness the way a slight difference in launch trajectory changes the kind of acrobatics you pull off, or the way the man chasing you slumps and wheezes if you make it to the safety of the level's end. There's humanity in every movement, which sells the primal urgency of the otherwise barren chase narrative.
There's structure here, too. Unlike Canabalt, this isn't an endless runner made up of random obstacles. You're scampering through strictly defined levels, sometimes with multiple routes, trying to earn the full three-star rating by finding bonus icons and hitting specific stunt points.
However,you can learn more tips,walkthrough,and download the latest version of Vector on 9game.
The arrival of phones and tablets as gaming's new wild frontier has thrown up plenty of debate about the difference between iteration and imitation, but if you want a neat case study of how inspiration can make a game better, take a look at free-running platformer Vector.
From the silhouetted character to the way he leaps and scrambles across rooftops, it's undeniably a game following in the footsteps of Canabalt. Yet for all its similarities, Vector is its own game and builds on Adam Saltsman's template with confidence.
Following a stark yet stylish opening in which we see our nameless hero break away from the corporate, Orwellian drudgery of his futuristic workplace, attracting the attention of fascistic pursuers in the process, we're plunged into a beautifully realised and animated world.
Our input is reduced to simply using the touch-screen to tell him when to jump, when to roll and when to sprint with simple up, down and right swipes of the finger. What matters is the timing, as there's a ruthless guard on your tail and if he catches you, you're electrocuted.
Windows won't slow you down - their tinkling glass is purely there for a moment of movie cool.
Right from the start, however, it's a tactile pleasure to be chased. There's a natural fluid flow to the movement, and the attention to detail is a delight. Jump too early and your avatar scrambles to find his footing on the other side. Jump too late and what could have been a graceful leap over an inconsiderately placed vent becomes a clumsy tumble that hands your pursuer vital inches of ground. Touch-screen control means you feel every move at a more visceral level. Frantically swishing horizontally to get enough speed before swiping up for a breathtaking leap into the unknown is far more immersive than if you'd simply pressed a button.
Here, the style is the substance. You could make the exact same game with a less flamboyant look and the gameplay wouldn't have to change at all. But then you wouldn't get that cinematic thrill of hurling yourself into space, crashing through a window or somersaulting off a water tower. Witness the way a slight difference in launch trajectory changes the kind of acrobatics you pull off, or the way the man chasing you slumps and wheezes if you make it to the safety of the level's end. There's humanity in every movement, which sells the primal urgency of the otherwise barren chase narrative.
There's structure here, too. Unlike Canabalt, this isn't an endless runner made up of random obstacles. You're scampering through strictly defined levels, sometimes with multiple routes, trying to earn the full three-star rating by finding bonus icons and hitting specific stunt points.
However,you can learn more tips,walkthrough,and download the latest version of Vector on 9game.
没有评论:
发表评论