Temple Run 2 is a handsome sequel that follows the path of the original a little too closely, writes Chris Schilling.
A surprise smartphone smash, the original Temple Run was the independent game that wouldn’t stop selling. After a slow start, it picked up speed through word-of-mouth, accelerating into a sprint with celebrity endorsements on Twitter, and soon took up residence at the top of the App Store charts. Its popularity has waned a little since its peak, but it’s still selling, and currently boasts over 170 million downloads on Apple and Android devices.
How, then, do you follow such a hit? If you’re developer Imangi Studios, you make a sequel, of course. It’s immediately evident where some of the money has been spent: this is a much better-looking game than its predecessor, with strikingly detailed environments and more varied level topography. Your intrepid archaeologist now sprints away from a giant demonic ape instead of several smaller ones, and periodically glides down ziplines and hops into minecarts as his journey demands.
You earn coins fast, and gems slow. Or you can buy both in the in-app store: coins run from 69p for 5,000 to £13.99 for 400,000, while gems go from 69p for five to £13.99 for 500. A one-time £2.99 payment for the Coin Doubler feature will help you earn coins faster, meanwhile.
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