Movement: In the above screenshot you can see one of the common obstacles that you will encounter in the game. You have four swipe options—you can swipe up to jump, down to slide, and then left or right to turn when your path runs out. In this case, you can only slide under to progress—there are a few that you can either slide or jump over (fire comes to mind), and all of the obstacles are fairly straightforward and logical in what you need to do.
Movement (Accelerometer): The last control scheme is Temple Run 2’s accelerometer support. It is fairly basic, as you move your phone around to go from left to right to collect coins, or further in your run where you cart ride.
Cart Riding: When you get a bit further in your run, you’ll encounter a cart that you’ll hop in and ride along the rails. You’ll have similar obstacles as when you’re running, meaning you’ll have to jump or duck under obstacles. The only wrinkle to this cart is the part where you have to use the accelerometer to curve around bends. It’s somewhat tricky to navigate, actually, as on the curves it might take you a bit to realize that you should not completely tilt your phone. If you do, you’ll fall off the rails. Instead, just slightly tilt the phone and you’ll be fine.
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