‘Bigger and better’ is probably the best way to succinctly describe how Modern Combat 5 approaches its multiplayer. Maps are larger and feature more multi-leveled arenas as well as more places to hide and prepare for battle.
There are four classes now, each with their own weapons to unlock and ability trees to invest in. For example, the Heavy uses shotguns and grenade launches and can be trained in damage reduction while the Sniper (aside from the obvious sniper rifle specialty) can be trained to launched decoys in multiplayer. There’s enough variety in terms of traits and level selection that makes each class viable in multiplayer.
Of course, game modes, maps and customizability are all well and good, but doesn’t amount to much if the game itself doesn’t play well. Thankfully, MC5’s multiplayer players pretty awesome. The game plays incredibly smooth, even more so than its single player component (most likely due to the fact MP minimizes the occurrence of visual effects to dedicate more resources to framerate). Controls work as well as they can for being touch-based, with plenty of on-screen button customization and gyroscopic aiming which works better in this sequel. I’ve also encountered next to no lag in the dozens of MP games played since launch.
There are four classes now, each with their own weapons to unlock and ability trees to invest in. For example, the Heavy uses shotguns and grenade launches and can be trained in damage reduction while the Sniper (aside from the obvious sniper rifle specialty) can be trained to launched decoys in multiplayer. There’s enough variety in terms of traits and level selection that makes each class viable in multiplayer.
Of course, game modes, maps and customizability are all well and good, but doesn’t amount to much if the game itself doesn’t play well. Thankfully, MC5’s multiplayer players pretty awesome. The game plays incredibly smooth, even more so than its single player component (most likely due to the fact MP minimizes the occurrence of visual effects to dedicate more resources to framerate). Controls work as well as they can for being touch-based, with plenty of on-screen button customization and gyroscopic aiming which works better in this sequel. I’ve also encountered next to no lag in the dozens of MP games played since launch.
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